I agree with this: and that is why I always followed
percentages, not raw numbers.
If one breeder has 250 dogs, and has been in the game for 40 years, he
should have producde more great dogs than another breeder who only has 30 dogs and has only been in for 15 years.
Yet what people don't realize is that, if the guy with 30 dogs is producing 3 Champions a year ... while the guy with 250 dogs is producing 15 Champions a year ... then the guy producing the 3 Champions a year is producing more Champions
percentage-wise (10%) than the guy who's producing 15 Champions (6%). Most people are only going to be counting the number of Champions produced, completely oblivious to the fact it took 17x as many dogs to produce only 5x as many Champions.
Worse, if the guy with only 30 dogs only has 3 quits a year (10%), while the guy with 250 dogs has 60 quits a year (24%), then you're really dealing with a disparity in true quality here
This is very true.
The thing about it is, a "true monster" is a relative term. And even if you get a so-called monster, if you have to cull dozens of dogs to get one then you're dealing with mostly-garbage bloodline. There are some people who don't mind killing lots of dogs, so I guess they might be into such a "needle-in-a-haystack" proposition. However, as a dog breeder, this would be a losing proposition, because you'd be replacing more dogs than getting happy customers. In fact, you'd likely be replacing the replacements at some point.
As a breeder, I wanted to be in the
"Damn, I need another one of those!" business not the
"Can you replace this piece of shit?" business. I liked thinking I was creating mostly good dogs, not mostly lousy dogs
Jack
.